arena1956 Posted March 29, 2019 Share Posted March 29, 2019 Salve!Come devo procedere, per far seguire durante animazione personaggio, la borsa che indossa? Quote Link to comment Share on other sites More sharing options...
mad Posted April 4, 2019 Share Posted April 4, 2019 puoi usare la pesatura utilizzando le joints che hai creato per il personaggio. Quote ___________________________________________________________________________ http://www.renderfarmc4d.com/mad_moderator.jpg || DigitalTRX | C4DTeam | C4DGames | Personal website ||http://c4dgames.com/imgs_ext_for/link/twitter16.png Link to comment Share on other sites More sharing options...
arena1956 Posted April 9, 2019 Author Share Posted April 9, 2019 Grazie per suggerimento.Io invece pensavo a dynamic IK joints.Il problema è, che non so quanto performante computer ci vuole per questo.Grazie Mad Quote Link to comment Share on other sites More sharing options...
mad Posted April 14, 2019 Share Posted April 14, 2019 secondo me ti complichi la vita. poi dipende anche da come devi animare il personaggio e cosa deve fare. Quote ___________________________________________________________________________ http://www.renderfarmc4d.com/mad_moderator.jpg || DigitalTRX | C4DTeam | C4DGames | Personal website ||http://c4dgames.com/imgs_ext_for/link/twitter16.png Link to comment Share on other sites More sharing options...
Andrea Zannini Posted May 2, 2019 Share Posted May 2, 2019 La performance nel tuo caso non è un problema.Comincia ad imbastire e studiare dei bones almeno ... Quote Link to comment Share on other sites More sharing options...
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