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01. Introduzione R23 (Espandi)

Maxon ha rilasciato la nuova release 23 di Cinema 4D. Come sempre abbiamo deciso di mantenere le aree attive anche delle precedenti versioni per poter consultare l'evoluzione del software negli anni , al momento della presentazione.


(Nuove features - Video Completo)


(L'Artista , video di Can Erduman)

Cinema 4D viene fornito per Mac (Intel 64bit) o per PC (64 bit) e sono presenti varie lingue , fra cui l'italiano (sia per l'help in linea sia per l'interfaccia)

Le passate configurazioni non esistono più con la politica degli abbonamenti e la Studio ed ora disponibile in abbonamenti o perpetua in aggiunta al fatto che Maxon , RedGiant (nota suite per editing video) e RedShift (eccellente motore di resa GPU) si sono uniti in una unica società.


Cinema 4D R23 (la versione completa) perpetua
Subscription annuali e mensili (per aggiornamenti e contratti annuali)
Cinema 4D Licenze Temporanee e Educational o Volume Licensing applicabile

Cinema 4D R23 Requisiti Minimi di Sistema

Sistema Operativo
Windows 10 a 64 bit con processore Intel o AMD a 64 bit con supporto SSE3
MacOS: macOS 10.14 o sup. su Apple Macintosh con processore Intel a 64 bit

Schede Grafiche
Windows:
Scheda Grafica OpenGL con supporto OpenGL 4.1 o sup. (si raccomanda una GPU dedicata)
Limitazioni: i driver necessari per le schede grafiche AMD su Windows sono:
www.amd.com/en/support/kb/release-notes/rn-pro-win-20-q1-2

mac OS:
OS: macOS 10.14 o sup.
Metal: macOS GPUFamily1 v3 o sup. (vedi Informazioni su questo Mac ? Resoconto di sistema ? Grafica/Monitor)
GPU: solo hardware supportato ufficialmente da Apple (set di funzionalità macOS GPUFamily1 v3 o sup.)
e-GPU: solo hardware ufficialmente supportato (fare riferimento a: https://support.apple.com/en-us/HT208544)

Anche se Cinema 4D supporta tutte le schede grafiche OpenGL 4.1 o Metal GPUFamily1 v3, si consiglia di utilizzare una scheda grafica 3D dedicata con un chip set AMD o NVIDIA.

Maxon non si assume alcuna responsabilità per la compatibilità delle singole schede grafiche in combinazione alle modalità OpenGL, OpenCL o Metal. Vista la quantità di chip set, sistemi operativi e versioni di driver attualmente disponibili, non è possibile garantire la compatibilità di tutti i sistemi.

Assicurarsi di utilizzare sempre il driver della scheda grafica ufficiale e più aggiornato (no versioni beta).

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02. Nuove features R23 (Espandi)

Un elenco completo delle features della nuova release:


Cosa c’è di nuovo in Cinema 4D R23

Animation
Pose Library
• Scene independent pose library
• Thumbnail view
• Blend poses
• Matching Name and Selection Filters
Character Solver
• Character Definition Tag allows rig-independent definition of character components
• Automatic rig extraction based on name templates
• Custom Character Definition Presets
• Character Solver transfers motion between rigs based on character definitions, regardless of hierarchy or joint rotations
• Extensive preset library of high-quality motion capture presets
Delta Mush
• Delta Mush smoothing of joint-based animation
• Tag-based control of smoothing parameters
Character Object - Toon Rig and Face Rig
• Toon Rig in Character Object offers easy-to-use rig supporting scaling and bendy limbs
• Face Rig in Character Object allows users to easily create a joint-based facial rig

Workflow Enhancements
• Attribute Manager Filtering
• Animated Attributes
• Keyframe Selection
• Animatable Attributes
• Xpresso Driver / Driven
• Overridden in current take
• Keyframing Changes
• Auto-Key Workflow
• Paste in Place
• Copy / Paste Ease Curve
• Record All Animated / Record Hierarchy Commands
• Delete Keys for all selected objects Command
• Animation Context Menu on HUD
• Preview / Project Time Changes
• Preserve Project Time with Merge and X-Ref / Allow Keyframes outside the project time
• Increase Preview Time with Project
• In / Out Commands to define preview range
• Set Range to Markers
• Go to Previous / Next Marker Range
• Timeline Changes
• Timeline Filtering
• Auto-Frame F-Curve
• Show Pos/Scale/Rot F-Curve Commands
• Improvements to defaults and object / track display behavior
• Marker Enhancements
• Create Markers based on range / BMP
• Marker HUD
• Markers created with random color
• Deformer Enhancements
• Auto-orient deformers based on geometry
• Easily adjust deformer orientation to align with object axes
• Viewport Enhancements including indicators of action and direction
• UX Enhancements including sliders for strength / angle
• Exchange Enhancements
• FBX option to export marker ranges as takes
• FBX option to export only bound joints
• Other Enhancements
• Set Pos / Reset Pose commands in weight tag
• Invert Vertex Map checkbox

UV Enhancements
• for perpetual users, all the great enhancements in S22
• Display and manipulate UVs of multiple selected objects (for shared texture workflows)
• Rasterized and Geometric Packing of multiple objects into a single UV space
• Grid in Texture UV Editor
• Snap UV elements and UV Transform Tool to Vertex, Edge, Mid-Point, Grid and Pixel
• Align Island based on edge selection
• Straighten point / edge selection
• Rectangularize polygon selection
• Path Selection within UV Editor
• Grow / Shrink Selection within UV Editor
• Quantization Palette
• Display UV Distortion in 3D View

Magic Bullet Looks
• Look applied in real-time to the viewport
• Look applied to final rendering as a post effect 
• Option allowing for saving the unprocessed rendering result as a multipass
• Optical Touch Looks Preset library designed to make 3D renders look great

Viewport
• Improved screen space reflections
• Optimized display of node-based geometry
• Light Source Optimization and General Performance Enhancements
• Removed Redraw Limit

Scene Nodes (Preview)
High-performance node-based object system, available as a technical preview.
Operator Nodes
Distribution Nodes
• Linear, Linear Transformed
• Radial, Spiral
• Grid, Grid Offset (Honeycomb)
• Vertex, Edge, Polygon Center?
• Mandelbrot, Mandelbulb
• Custom Distribution Group
Effector / Field Nodes
Geometry Nodes
• Get / Set Geometry and Topology
• Point, Edge, Polygon Info
• 3D Primitives
• Selection Nodes
• Bounding Box
• Geometry Clone
• Extrude, Lathe, Loft, Sweep
• Extrude, Inset, Bevel, Subdivide
• Optimize, Connect, Chamfer, Align Normals, Reverse Normals, Delete, Melt
• Remove Ngons, Remove Non Manifold, Triangulate, Retriangulate, Untriangulate
Legacy Import
• Legacy Object Import
• Sample Legacy Light
• Vertex Map Tag Import
Materials
• Material assignment
• Material parameterization
Flow Control Nodes
• Loop Carried Value
• Memory
• Range
Array Nodes
Node Editor
• General UI Enhancements for Scene and Material Nodes
• Node filtering
• Node Detail Levels
• Comments

Remesh Generator

Exchange
USD Support
• Import / Export Models, Cameras, Lights in usd, usda, usdc
• Export usdz
OBJ Performance and Feature Enhancements
• Import/export Support for PBR material definition used by Adobe Dimensions and other applications
• OBJ Sequence Export
• OBJ Sequence Import
• Vertex Color Import / Export (Z-Brush / Meshlab)
• Point Cloud Import
• Z-Brush Spline Import
• Flip UVs
• Unicode Support
• More Presets: 3ds max, Adobe Dimension, Blender, Maya, ZBrush, Trapcode
FBX (listed in Animation Workflow)
• Export Takes from Timeline Markers
• Export Bound Joints only
Python 3
• Update from Python 2.7.14 to Python 3.7.7
• Increased performance for Python expressions, scripts and plugins
• Encrypt Python plugins via the command line
Moves by Maxon
• Import and use Facial and Body Capture data from Moves iOS app (fully integrated)

General Workflow Enhancements
• Display alpha channel in Picture Viewer as a checker grid
• Insert Caret showing drag destination within Object Manager
• Instances can be made editable
• Updated Intel Open Image Denoiser to 1.2.1 / improved performance and better results
• Viewport Selection Tools now use Intel Embree technology for better performance and accuracy

Customer Journey
• Maxon One
• Subscription Management page

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03. Animazione (Espandi)

Notevoli miglioramenti nel comparto animazione. Ecco i video disponibili per la nuova release in merito:




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04. Gestione UV (Espandi)

Milgioramenti nella gestione UV





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05. Magic Look (Espandi)

Post Produzione , Moods e Looks integrati

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06. Scene Nodes (Espandi)

Uno sguardo a quello che ci aspetta per le nuove generazioni di Cinema4D grazie alle novità introdotte nel nuovo core di questi anni.

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Link alle attuali e precedenti release

R23
R21
R20
R19
R18
R17
R16
R15
R14

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Copyright 2018 Matteo Sacco
Partita IVA 01973081209
Bologna,Italy

MAXON e CINEMA 4D appartengono a
MAXON Computer GmbH, MAXON Computer Inc.,
MAXON Computer Ltd., MAXON Computer Canada Inc.