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(Nuove features - Video Completo)
(L'Artista , video di Can Erduman)
Le passate configurazioni non esistono più con la politica degli abbonamenti e la Studio ed ora disponibile in abbonamenti o perpetua in aggiunta al fatto che Maxon , RedGiant (nota suite per editing video) e RedShift (eccellente motore di resa GPU) si sono uniti in una unica società.
Cinema 4D R23 (la versione completa) perpetua
Subscription annuali e mensili (per aggiornamenti e contratti annuali)
Cinema 4D Licenze Temporanee e Educational o Volume Licensing applicabile
Cinema 4D R23 Requisiti Minimi di Sistema
Sistema Operativo
Windows 10 a 64 bit con processore Intel o AMD a 64 bit con supporto SSE3
MacOS: macOS 10.14 o sup. su Apple Macintosh con processore Intel a 64 bit
Schede Grafiche
Windows:
Scheda Grafica OpenGL con supporto OpenGL 4.1 o sup. (si raccomanda una GPU dedicata)
Limitazioni: i driver necessari per le schede grafiche AMD su Windows sono:
www.amd.com/en/support/kb/release-notes/rn-pro-win-20-q1-2
mac OS:
OS: macOS 10.14 o sup.
Metal: macOS GPUFamily1 v3 o sup. (vedi Informazioni su questo Mac ? Resoconto di sistema ? Grafica/Monitor)
GPU: solo hardware supportato ufficialmente da Apple (set di funzionalità macOS GPUFamily1 v3 o sup.)
e-GPU: solo hardware ufficialmente supportato (fare riferimento a: https://support.apple.com/en-us/HT208544)
Anche se Cinema 4D supporta tutte le schede grafiche OpenGL 4.1 o Metal GPUFamily1 v3, si consiglia di utilizzare una scheda grafica 3D dedicata con un chip set AMD o NVIDIA.
Maxon non si assume alcuna responsabilità per la compatibilità delle singole schede grafiche in combinazione alle modalità OpenGL, OpenCL o Metal. Vista la quantità di chip set, sistemi operativi e versioni di driver attualmente disponibili, non è possibile garantire la compatibilità di tutti i sistemi.
Assicurarsi di utilizzare sempre il driver della scheda grafica ufficiale e più aggiornato (no versioni beta).
Cosa cè di nuovo in Cinema 4D R23
Animation
Pose Library
Scene independent pose library
Thumbnail view
Blend poses
Matching Name and Selection Filters
Character Solver
Character Definition Tag allows rig-independent definition of character components
Automatic rig extraction based on name templates
Custom Character Definition Presets
Character Solver transfers motion between rigs based on character definitions, regardless of hierarchy or joint rotations
Extensive preset library of high-quality motion capture presets
Delta Mush
Delta Mush smoothing of joint-based animation
Tag-based control of smoothing parameters
Character Object - Toon Rig and Face Rig
Toon Rig in Character Object offers easy-to-use rig supporting scaling and bendy limbs
Face Rig in Character Object allows users to easily create a joint-based facial rig
Workflow Enhancements
Attribute Manager Filtering
Animated Attributes
Keyframe Selection
Animatable Attributes
Xpresso Driver / Driven
Overridden in current take
Keyframing Changes
Auto-Key Workflow
Paste in Place
Copy / Paste Ease Curve
Record All Animated / Record Hierarchy Commands
Delete Keys for all selected objects Command
Animation Context Menu on HUD
Preview / Project Time Changes
Preserve Project Time with Merge and X-Ref / Allow Keyframes outside the project time
Increase Preview Time with Project
In / Out Commands to define preview range
Set Range to Markers
Go to Previous / Next Marker Range
Timeline Changes
Timeline Filtering
Auto-Frame F-Curve
Show Pos/Scale/Rot F-Curve Commands
Improvements to defaults and object / track display behavior
Marker Enhancements
Create Markers based on range / BMP
Marker HUD
Markers created with random color
Deformer Enhancements
Auto-orient deformers based on geometry
Easily adjust deformer orientation to align with object axes
Viewport Enhancements including indicators of action and direction
UX Enhancements including sliders for strength / angle
Exchange Enhancements
FBX option to export marker ranges as takes
FBX option to export only bound joints
Other Enhancements
Set Pos / Reset Pose commands in weight tag
Invert Vertex Map checkbox
UV Enhancements
for perpetual users, all the great enhancements in S22
Display and manipulate UVs of multiple selected objects (for shared texture workflows)
Rasterized and Geometric Packing of multiple objects into a single UV space
Grid in Texture UV Editor
Snap UV elements and UV Transform Tool to Vertex, Edge, Mid-Point, Grid and Pixel
Align Island based on edge selection
Straighten point / edge selection
Rectangularize polygon selection
Path Selection within UV Editor
Grow / Shrink Selection within UV Editor
Quantization Palette
Display UV Distortion in 3D View
Magic Bullet Looks
Look applied in real-time to the viewport
Look applied to final rendering as a post effect
Option allowing for saving the unprocessed rendering result as a multipass
Optical Touch Looks Preset library designed to make 3D renders look great
Viewport
Improved screen space reflections
Optimized display of node-based geometry
Light Source Optimization and General Performance Enhancements
Removed Redraw Limit
Scene Nodes (Preview)
High-performance node-based object system, available as a technical preview.
Operator Nodes
Distribution Nodes
Linear, Linear Transformed
Radial, Spiral
Grid, Grid Offset (Honeycomb)
Vertex, Edge, Polygon Center?
Mandelbrot, Mandelbulb
Custom Distribution Group
Effector / Field Nodes
Geometry Nodes
Get / Set Geometry and Topology
Point, Edge, Polygon Info
3D Primitives
Selection Nodes
Bounding Box
Geometry Clone
Extrude, Lathe, Loft, Sweep
Extrude, Inset, Bevel, Subdivide
Optimize, Connect, Chamfer, Align Normals, Reverse Normals, Delete, Melt
Remove Ngons, Remove Non Manifold, Triangulate, Retriangulate, Untriangulate
Legacy Import
Legacy Object Import
Sample Legacy Light
Vertex Map Tag Import
Materials
Material assignment
Material parameterization
Flow Control Nodes
Loop Carried Value
Memory
Range
Array Nodes
Node Editor
General UI Enhancements for Scene and Material Nodes
Node filtering
Node Detail Levels
Comments
Remesh Generator
Exchange
USD Support
Import / Export Models, Cameras, Lights in usd, usda, usdc
Export usdz
OBJ Performance and Feature Enhancements
Import/export Support for PBR material definition used by Adobe Dimensions and other applications
OBJ Sequence Export
OBJ Sequence Import
Vertex Color Import / Export (Z-Brush / Meshlab)
Point Cloud Import
Z-Brush Spline Import
Flip UVs
Unicode Support
More Presets: 3ds max, Adobe Dimension, Blender, Maya, ZBrush, Trapcode
FBX (listed in Animation Workflow)
Export Takes from Timeline Markers
Export Bound Joints only
Python 3
Update from Python 2.7.14 to Python 3.7.7
Increased performance for Python expressions, scripts and plugins
Encrypt Python plugins via the command line
Moves by Maxon
Import and use Facial and Body Capture data from Moves iOS app (fully integrated)
General Workflow Enhancements
Display alpha channel in Picture Viewer as a checker grid
Insert Caret showing drag destination within Object Manager
Instances can be made editable
Updated Intel Open Image Denoiser to 1.2.1 / improved performance and better results
Viewport Selection Tools now use Intel Embree technology for better performance and accuracy
Customer Journey
Maxon One
Subscription Management page